Installation of xml files.

RealLifeNumbers reads a number of xml files containing parameter values unique to a given 
area/country.
These xml files are located in  My Games/FarmingSimulator2022/modSettings/RealLifeNumbers/savegameN
where N is a number.
If you want to play a game saved in savegame5, then place the xml files in
My Games/FarmingSimulator2022/modSettings/RealLifeNumbers/savegame5.


--- Maps with multifruit:

The xml files my_cropGrowth.xml, my_fillTypes.xml and my_fruitTypes.xml have an extended
set of fruits. Multifruit crops not included in the map will be ignored.

It used to be that you would not be able to use maizePlus on a multifruit map due to a max number
of densityMapHeightTypes. In a recent game update the max number of fill types was extended.
I have therefore succesfully tested Multifruit maps with MaizePlus.


--- Maps with "deleted" standard crops:

Some maps have "deleted" standard crops by not providing growth data for them in maps_growth.xml
This does not delete the crop from the game and these crops are missing data. In this case 
RLN will fail in the script RealNumbersCropGrowth.lua. 

In this case you need to cut that fruit from my_cropGrowth.xml and paste it in the comment
section at the bottom of the file. An example is shown in UK-Court Farm:

<!--

	Fruits you do not want to change should be cut from above and pasted.
	
<fruit name="sugarcane" > 			
	<cycle1 seedMonth="1"   harvestMonth="11"	firstDormantMonth="0"	 lastDormantMonth="0" />
	<cycle2 seedMonth="2"   harvestMonth="12"	 firstDormantMonth="0"	 lastDormantMonth="0" />
	<options autoGenerate="false"	needsRolling="false"	growthRequiresLime="true" consumesLime="true"/>
</fruit>


--- Price on crops and comodities in my_fillTypes.xml:

In some cases prices are not available in a certain country. In this case a price from another country is used.
The player is encouraged to find local prices and adapt the game to the local prices.

-->